Here at Pool, we believe that computing is an important part of our curriculum. We aim to equip children with the relevant knowledge and skills required to explore and understand the core elements of computing safely. Through our cornerstone Christian values, we aim to:
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Teach children to use computing in an appropriate way that engages and inspires all learners to develop the necessary knowledge and skills to become confident with their digital literacy. Understand that the online world is a fantastic resource to use to help children to build their knowledge but also participate safely in a digital world. |
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Encourage children to become more confident in their abilities in computing, becoming more independent and developing key life-skills such as problem-solving, logical thinking and self-evaluation. |
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Encourage our children to enjoy and value the curriculum we deliver. We want learners to discuss, reflect and appreciate the impact both computing and the digital world have on their learning, development, and general wellbeing. Finding the right balance with technology is key to an effective education and a healthy lifestyle, and our pupils will be equipped, not only with the skills and knowledge to use technology effectively and for their own benefit, but more importantly, safely. |
Plan opportunities to stimulate and excite pupils’ curiosity about computing. We ensure that our curriculum helps pupils to use technology appropriately and effectively, enabling them to use computers more independently engage with others online in a respectful manner. |
Knowledge Building |
Digital Citizenship |
Digital Citizenship (which encompasses e-safety) is considered the ability to access digital technology safely and responsibly, as well as being an active, respectful, discerning member of society both online and offline. Pupils will learn to identify situations that make them feel uncomfortable and understand how to resolve these. They will also learn that digital citizenship relates to their own behaviour online, as well as that of others. They will know that they must report anything they see or hear that they don’t like to an adult and begin to monitor their online behaviours to ensure their own safety. As ethical digital citizens, they will analyse the validity of online content, understand the importance of copyright, and respectfully evaluate and challenge online content. |
Computer Science |
The core of computing is Computer Science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. In simple terms, pupils will know that inputting simple instructions into a controllable device is a form of computer science. The progression of knowledge in this area will come through developing computational language and thinking, understanding what algorithms are and how they can be used to write code to program a device using increasingly complex steps. |
Data |
Data is a term used to cover collective information that can be presented in several ways. Pupils will have had experience of handling data in mathematics and will have opportunities to cross-reference these skills with computer programs that can be used to sort and present data. By using computer data programs, large amounts of data can be processed and presented easily. Pupils will have experience of using databases and spreadsheet programs. |
Information Technology |
Information Technology provides a context for the use of computers in society - historically, currently and in the future. Through real-life contexts, pupils will link what are often abstract ideas involving technology to everyday life, and therefore understand the practical applications of computing in the wider world. This will show them how computing is integral to the world around them, enabling them to identify and understand the uses of technology in daily life. This includes computer networks; the internet and the World Wide Web; radio and satellites; search technologies and how they work. |
Technical Vocabulary |
Learning about computing brings a significant amount of domain-specific technical vocabulary. Vocabulary in computing also changes regularly as processes, programs and applications adapt and develop. Pupils will explore an ever-increasingly complex dictionary of technical terms and vocabulary and will be encouraged to implement them when using computers and devices in all curriculum areas. |
Multimedia |
Multimedia is a term used to cover a range of media devices and applications. Multimedia includes the use and combination of video, audio, graphics and text to interact and communicate with an audience. Pupils will have the opportunity to design and produce digital content of their own, using a range of media and consider the audience they are creating it for. Many pupils will be familiar with creating content and be increasingly aware of how the work of others can be accessed online. |
The whole school annually recognises Safer Internet Day each February, as well as teaching children about online awareness and safety throughout the year. Activities include: Key Stage assemblies, debating whether the Internet is a good thing or not; listening to the stories such as 'Smartie the Penguin'; discussing age ratings of apps and making posters to inform others about internet safety.